Thursday, July 13, 2006

Multiplication Game

I've got some framework rules down for the multiplication game... now all I need is some people to test it with...

Hopefully it will more enjoyable than flash cards (Not saying much... I know). It should at least introduce a reward element greater than "you didn't fuck up, good job!"

I so hated flash cards growing up...

Monday, July 10, 2006

Three point oh.

The usual group got together because Steve wanted to run something. All he had was the D&D 3.0 books, so I got to break out all the old broken spells and such again...

I should not be allowed to play wizards.

Anyways, I was impressed with his re-tracking of the train-wreck. He expected his band of bandits to get away and for us to face them one at a time in their base (they were all about CR 5-6, and we were a 5th level party), but we managed to catch up due to some quick horses and a 50min fly spell... So what ended up happening was that, one at a time, they tried to stop us from following them (they stole our cart for some reason).

So instead of 4 consecutive encounters, the adventure became one long drawn out cart-chase, but the nature of our pursuit made it so we would only face them one or two at a time (The priest's Turn undead helped a lot to keep one of the enemies occupied while dealing with the others)

The Minotaur was busy carrying the front end of the wagon once I shattered the front axle (shatter spell, a very good choice for the 2nd level wizard slot). Aside from this, the party managed to maintain the advantage of mobility since we were faster than the hobbled cart, and I was able to air-lift the rogue (we were both gnomes, and fly lets you carry up to max load with you)

But getting back to the main point, it was impressive how he kept the structure of the game intact when we managed to do so much unexpected.