Friday, June 09, 2006

DungeonBlog didn't get started, but the soul still burns.

I've had a few campaign ideas as of late...

1. The End of the World Dungeon
The characters wake up disoriented in a cave on the side of a shear cliff. At one end of the cave is a heavy iron door, the other end, except if you lean out and look back at the cliff face, is open to the night sky in all directions.

The premise is that the characters (and more or less everything else in the dungeon) were cast off the end of the world. The keeper then recovers the discarded objects and puts them into the dungeon. The keeper is an avian humanoid with winged arms, a rooster's head, and thin yet muscular body. If upright it would stand about 9'-10' tall. The keeper(s) also stops people from trying to climb to the surface via the cliff face.

2. Humorous game: a Douglass Adams Ripoff

This is probably the most preperation intensive idea I've had in a while, and the most demanding of the GM, but it seems like a lot of fun. The premise is that interesting facts about every normal DnD item/monster/town etc. are written down ahead of time, and at certian points I'd break into Monolog about them. I described it to someone over AIM:


[11:41] thelonegoldfish: I'm thinking of running a douglas adams style dnd game... (like a normal dnd game, but with random narritive monologs about the strange properties of certian things as the players come across them.)

[11:44] thelonegoldfish: "As you bash in the door you see a small thin reddish rust colored lizard standing in the room, obvously a kobold; Kobolds are quite possibly the second worst tasting creatures in the known world, so much so that not even spice grubs can make them palletable. While they don't smell bad or have any outward appearance to warn such, they leave an aftertaste so horible that some createures have been known to starve to death after taking just one bite of kobold meat."

[11:44] thelonegoldfish: "Drawing on their ability to be universally rejected as a food source, they have gone into the unsavory professions of banking and trade almost exclusivly..."

[11:46] thelonegoldfish: Of the seven saccred condiments, spice grubs are the most often requested for passing at the table of ambrosia, where the gods meet in uncomfortable silence every thanksgiving and christmas."

[11:47] thelonegoldfish: In fact, that's where the phrase "pass the grub" originated...

[11:49] thelonegoldfish: There is even a level of hell for bankers and salesmen, where kobolds are foribly devoured by non-koblold bankers... it's still debated as to whom suffers more in this arrangment...

[11:51] thelonegoldfish: Oh. almost forgot "Light Grog"

[11:53] thelonegoldfish: Light grog was not brewed for flavor, or even to make water drinkable, but rather for it's stability when teleported...

[11:53] thelonegoldfish: This led to it's availablility in almost any tavern in the known/unknown universe...

[11:55] thelonegoldfish: It may taste bad, but it's safe to drink and alchoholic, so it's drunk quite frequently... some customers even claim to have developed a taste for it... though it's mostly out of fear of trying something new and not being able to stomache the cheap and available light grog the next time they're forced to drink it....



3. Motives for an "Evil" game.

The premise I had for the evil game is that a Paladin and his party want to destroy the monsters and make the land safe for their people. The problem is, the players are the monsters.

I don't know how to get the party together, but I've got a lot of ideas as to why the PC's would really, really want to kill the Pally and his party, the main point being that the plan for eliminating all the monsters around the keep/city involves destroying an artifact in the center of the the planned area, thereby clear-cutting every living thing for a mile or two in every direction (the pally wants his city to be big, Pride being his obvious flaw)