Showing posts with label GDI. Show all posts
Showing posts with label GDI. Show all posts

Friday, November 03, 2006

Cosmic Coaster Expansion


Cosmic Coaster: Phobos v1.0 r0.0

Special Power: Fear Itself

Power Description: Every turn in which you move a unit adjacent to an enemy unit (including teleportation), you may challenge the unit's controlling player to RPS, if you...
Win: you may move their unit 1 space (2 in the case of Callisto) into any open spaces. Does not affect pieces that are surrounded.
Tie/Fail: nothing.

Other stuff: Cosmic Coasters designed by "He who loves cake", you should buy a copy. Phobos image from NASA. I'll probably make revisions if I ever get a chance to playtest the power.



r0.1: Initial playtest comments

Phobos faced off against Callisto (randomly pulled), and the power seemed rather under-powered... Additionally, the question arose as to whether or not a failed attack still counted as a move (prompting the chance to use fear itself).

Also, the power may have a little more bite if, when fearing an opponent with nowhere to flee, rather than merely being illegal, the opponent is destroyed. Perhaps however the ability will be of more use to opponents that move one unit per turn (then you could scare away an opponent as you approach without giving them a chance to strike first)... More testing is required.




Supplimental musing: This would be the perfect thing to paint over any coasters that may have gotten mangled in production... ya know... it being the mangled moon and all... nevermind.

Gumball gaming

Admission: I love the little toys in vending machines... especially ninjas.

That being said, I'm wondering if it has been considered/implemented to use the cheap little plastic figures that are sold out of them as game pieces...

Obviously, you'd need to buy them from a supplier, as it would look really silly to sit in front of a supermarket putting a sack of quarters into the same machine (and it would be expensive). I didn't need to say that, but the mental image was too good to pass up.

This could provide the pieces I need for the gameboard bag concept (rather than relying on glass beads and/or dice [the staples of little games]. Yeah, ninjas are more awesome than glass beads...

Note on Label: GDI stands for Game Design Industry... and has nothing to do with command and conquer.